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UNREAL ENGINE 5 PORTFOLIO

Athorgo

Independent Game Developer

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PROJECT PORTFOLIO

01

STRATEGY GAME

Sol Storm 2.png

DEVELOPMENT

A minimalist RTS with a simple AI and map generation. 4 unit types, 4 building types. 2 resource economy. Robust controls for selecting and controlling units and giving orders. All self made models, animations and even sounds. 

02

3rd Person Mech Shooter

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DEVELOPMENT

3rd person Mech shooter designed around a gameplay loop of surviving endless hordes of enemy vehicles. Beyond the weapons that the player is equipped with, the player must build metal extractors across the map to collect resources for turrets and shield projectors that are crucial to long term survivability. 

03

Strategy Game

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DEVELOPMENT

RTS, PvE, Random Generated Maps. 

 
  Alien Machines have invaded Earth and pushed Humanity to seek refuge aboard star ships on the run in their own solar system. 

Centuries later, a young captain leads his crew to fight back against their ancestral enemy in a mission to destroy a massive Machine Stronghold in Earth Orbit. 
 

    Humanity has weaponized a powerful singularity reactor as a bomb. As the player, you are tasked with leading the Sol Forces to escort this bomb down an elevator, fighting the enemy on randomly generated floors. Before the reactor fulfills it's purpose as a bomb, it serves as your base, empowering and supplying your forces as you advance deeper into the hostile stronghold.  

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